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Fire/Fire Scrapper
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sionaraa
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Joined: Sat Jan 20th, 2007
Location: Montréal, Quebec Canada
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 Posted: Wed Jul 23rd, 2008 09:01 pm

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Hero Plan by Mids' Hero Designer 1.4006
http://www.cohplanner.com/

Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Fighting

Hero Profile:
Level 1: Fire Sword -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(9), T'Death-Acc/Dmg/EndRdx:40(15), T'Death-Dmg/EndRdx/Rchg:40(39), T'Death-Dam%:40(43), T'Death-Dmg/Rchg:40(50)
Level 1: Fire Shield -- TtmC'tng-ResDam/EndRdx:50(A), TtmC'tng-ResDam/Rchg:50(3), TtmC'tng-EndRdx/Rchg:50(3), TtmC'tng-ResDam/EndRdx/Rchg:50(7), TtmC'tng-ResDam:50(25), TtmC'tng-EndRdx:50(37)
Level 2: Cremate -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(9), T'Death-Dmg/Rchg:40(13), T'Death-Acc/Dmg/EndRdx:40(15), T'Death-Dmg/EndRdx/Rchg:40(34), T'Death-Dam%:40(46)
Level 4: Healing Flames -- Dct'dW-Heal/Rchg:50(A), Dct'dW-Heal/EndRdx/Rchg:50(5), Numna-Heal/Rchg:50(5), Numna-EndRdx/Rchg:50(45), Numna-Heal:50(50)
Level 6: Combat Jumping -- Krma-ResKB:30(A), LkGmblr-Def/EndRdx:50(7), LkGmblr-Def/EndRdx/Rchg:50(46), LkGmblr-Def:50(46)
Level 8: Hurdle -- Jump-I:50(A)
Level 10: Build Up -- GSFC-ToHit/Rchg:50(A), GSFC-ToHit/Rchg/EndRdx:50(11), GSFC-Rchg/EndRdx:50(11)
Level 12: Temperature Protection -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResKB:30(13)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Plasma Shield -- TtmC'tng-ResDam/EndRdx:50(A), TtmC'tng-ResDam/Rchg:50(17), TtmC'tng-EndRdx/Rchg:50(17), TtmC'tng-ResDam/EndRdx/Rchg:50(19), TtmC'tng-ResDam:50(25), TtmC'tng-EndRdx:50(40)
Level 18: Fire Sword Circle -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(19), M'Strk-Dmg/Rchg:50(21), M'Strk-Acc/EndRdx:50(21), M'Strk-Acc/Dmg/EndRdx:50(29), M'Strk-Dmg/EndRdx/Rchg:50(43)
Level 20: Health -- Heal-I:50(A)
Level 22: Stamina -- EndMod-I:50(A), EndMod-I:50(23), EndMod-I:50(23)
Level 24: Recall Friend -- RechRdx-I:50(A)
Level 26: Incinerate -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(27), T'Death-Dmg/Rchg:40(27), T'Death-Acc/Dmg/EndRdx:40(29), T'Death-Dmg/EndRdx/Rchg:40(34), T'Death-Dam%:40(43)
Level 28: Boxing -- Acc-I:50(A)
Level 30: Tough -- TtmC'tng-ResDam/EndRdx:50(A), TtmC'tng-ResDam/Rchg:50(31), TtmC'tng-EndRdx/Rchg:50(31), TtmC'tng-ResDam/EndRdx/Rchg:50(31), TtmC'tng-ResDam:50(37), TtmC'tng-EndRdx:50(40)
Level 32: Greater Fire Sword -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(33), T'Death-Dmg/Rchg:40(33), T'Death-Acc/Dmg/EndRdx:40(33), T'Death-Dmg/EndRdx/Rchg:40(34), T'Death-Dam%:40(40)
Level 35: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-EndRdx/Rchg:50(36), LkGmblr-Def/EndRdx/Rchg:50(36), LkGmblr-Def:50(36), Krma-ResKB:30(37)
Level 38: Consume -- Efficacy-EndMod/Rchg:50(A), Efficacy-EndMod/Acc/Rchg:50(39), Efficacy-Acc/Rchg:50(39)
Level 41: Blazing Aura -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(42), M'Strk-Dmg/Rchg:50(42), M'Strk-Acc/EndRdx:50(42), M'Strk-Acc/Dmg/EndRdx:50(48), M'Strk-Dmg/EndRdx/Rchg:50(50)
Level 44: Burn -- C'ngBlow-Dmg/Rchg:50(A), M'Strk-Dmg/Rchg:50(45), Sciroc-Dmg/Rchg:50(45)
Level 47: Fiery Embrace -- RechRdx-I:50(A), RechRdx-I:50(48), RechRdx-I:50(48)
Level 49: Rise of the Phoenix -- Heal-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:
  • 10% DamageBuff(Smashing)
  • 10% DamageBuff(Lethal)
  • 10% DamageBuff(Fire)
  • 10% DamageBuff(Cold)
  • 10% DamageBuff(Energy)
  • 10% DamageBuff(Negative)
  • 10% DamageBuff(Toxic)
  • 10% DamageBuff(Psionic)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 3% Defense(Psionic)
  • 26.8% Defense(Melee)
  • 3% Defense(Ranged)
  • 6.75% Defense(AoE)
  • 5% Enhancement(FlySpeed)
  • 5% Enhancement(RunSpeed)
  • 5% Enhancement(JumpHeight)
  • 5% Enhancement(JumpSpeed)
  • 9% Enhancement(Accuracy)
  • 195.8 HP (14.6%) HitPoints
  • Knockback (Mag -12)
  • Knockup (Mag -12)
  • MezResist(Held) 13.8%
  • MezResist(Immobilize) 11%
  • MezResist(Sleep) 9.9%
  • MezResist(Stun) 9.9%
  • MezResist(Terrorized) 2.2%
  • 3% (0.05 End/sec) Recovery
  • 32% (1.79 HP/sec) Regeneration
  • 1.89% Resistance(Fire)
  • 1.89% Resistance(Cold)
------------
Set Bonuses:
Touch of Death
(Fire Sword)
  •   MezResist(Immobilize) 2.75%
  •   20.1 HP (1.5%) HitPoints
  •   2.5% DamageBuff(All)
  •   MezResist(Held) 2.75%
  •   3.13% Defense(Melee)
Titanium Coating
(Fire Shield)
  •   MezResist(Sleep) 2.2%
  •   20.1 HP (1.5%) HitPoints
  •   MezResist(Stun) 2.2%
  •   MezResist(Held) 2.75%
  •   2.5% Defense(Melee)
Touch of Death
(Cremate)
  •   MezResist(Immobilize) 2.75%
  •   20.1 HP (1.5%) HitPoints
  •   2.5% DamageBuff(All)
  •   MezResist(Held) 2.75%
  •   3.13% Defense(Melee)
Doctored Wounds
(Healing Flames)
  •   MezResist(Terrorized) 2.2%
Numina's Convalescence
(Healing Flames)
  •   12% (0.67 HP/sec) Regeneration
  •   25.1 HP (1.87%) HitPoints
Karma
(Combat Jumping)
  • <FONT COLOR="#000000">  Knockback Protection (Mag -4)
Luck of the Gambler
(Combat Jumping)
  • &nbsp; 10% (0.56 HP/sec) Regeneration
  • &nbsp; 15.1 HP (1.12%) HitPoints
Gaussian's Synchronized Fire-Control
(Build Up)
  • &nbsp; 5% Enhancement(Movement)
  • &nbsp; 25.1 HP (1.87%) HitPoints
Steadfast Protection
(Temperature Protection)
  • &nbsp; 1.5% (0.03 End/sec) Recovery
  • <FONT COLOR="#000000">  3% Defense(All)
  • <FONT COLOR="#000000">  Knockback Protection (Mag -4)
Titanium Coating
(Plasma Shield)
  • &nbsp; MezResist(Sleep) 2.2%
  • &nbsp; 20.1 HP (1.5%) HitPoints
  • &nbsp; MezResist(Stun) 2.2%
  • &nbsp; MezResist(Held) 2.75%
  • &nbsp; 2.5% Defense(Melee)
Multi Strike
(Fire Sword Circle)
  • &nbsp; MezResist(Sleep) 1.65%
  • &nbsp; 0.95% Resistance(Fire,Cold)
  • &nbsp; MezResist(Stun) 1.65%
  • &nbsp; 1.88% Defense(AoE)
  • &nbsp; 1.88% Defense(Melee)
Touch of Death
(Incinerate)
  • &nbsp; MezResist(Immobilize) 2.75%
  • &nbsp; 20.1 HP (1.5%) HitPoints
  • &nbsp; 2.5% DamageBuff(All)
  • &nbsp; MezResist(Held) 2.75%
  • &nbsp; 3.13% Defense(Melee)
Titanium Coating
(Tough)
  • &nbsp; MezResist(Sleep) 2.2%
  • <i>  20.1 HP (1.5%) HitPoints (Exceeded 5 Bonus Cap)
  • &nbsp; MezResist(Stun) 2.2%
  • <i>  MezResist(Held) 2.75% (Exceeded 5 Bonus Cap)
  • &nbsp; 2.5% Defense(Melee)
Touch of Death
(Greater Fire Sword)
  • &nbsp; MezResist(Immobilize) 2.75%
  • <i>  20.1 HP (1.5%) HitPoints (Exceeded 5 Bonus Cap)
  • &nbsp; 2.5% DamageBuff(All)
  • <i>  MezResist(Held) 2.75% (Exceeded 5 Bonus Cap)
  • &nbsp; 3.13% Defense(Melee)
Luck of the Gambler
(Weave)
  • &nbsp; 10% (0.56 HP/sec) Regeneration
  • &nbsp; 15.1 HP (1.12%) HitPoints
  • &nbsp; 9% Enhancement(Accuracy)
Karma
(Weave)
  • <FONT COLOR="#000000">  Knockback Protection (Mag -4)
Efficacy Adaptor
(Consume)
  • &nbsp; 15.1 HP (1.12%) HitPoints
  • &nbsp; 1.5% (0.03 End/sec) Recovery
Multi Strike
(Blazing Aura)
  • &nbsp; MezResist(Sleep) 1.65%
  • &nbsp; 0.95% Resistance(Fire,Cold)
  • &nbsp; MezResist(Stun) 1.65%
  • &nbsp; 1.88% Defense(AoE)
  • &nbsp; 1.88% Defense(Melee)
 

| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|)W[^@R[:_H>D?ZXZ>QX4XZ;(3^+X[WSVO>\Z=QD5=$^+U':%$[IT9CM,^[-C&8&#:@8|
|;1[75$4`B1&6GMAGEFFOI>S[1?H[WJJ;STW+&6W>/;>-F0?6J6F;EJN/%EJSWS_3]|
|TUCT+.Z_++7<RW3<>+T<@0A!WW;-=Q>WPK+_>ZI"];)^X->1Z\;]@LT;S<,QX4\<U!=|
|"|E@FN4*P2[(=B*X+E!Z!](49_)-??>A-/V#Z2?1#3`(L8BL86YLC2L-.F%U%F*/=!|
|"DJ>Q3E'L6X1S'N4=S3HR+WZ#UXS<@>S0PH4/PET:S-Y!`MN$0;YT1!\$K(PR0*)$V"|
|E&3)E\R3E/+0*ABD9<GI,DD?0)J7R>=Y0!D>4(8'M.`9D+P3"GAE9:!LA@+Y0<K)L^?|
|X[(M\]D4^^R*?O>`Y^T?P6I+IESA]GM/G.7W>D[[(Z57P6N9<ZC)/>B7.Q`-?X8$7^#|
|+<`O-5NH9#W^IG&NO:%Z:O1-?`8%W6OLX3*/$$2CR!$D^@RA.HVP:LL[T[9(JG"Y|
|I4+HATPT*6!SNVN>F@7#+9D&[=XA@OJ^..$'SQB_Q^EJ8X_*J&0LJ2./\[_>GYIHSA3|
|!].`1PA-`.4QKEH(Q_AZ@BL#5\0.O@Z_*V-*HUN8T$["+L(MQ$^H5$P!!!"T!#""!&|
|$*$(,(



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sierrachk
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 Posted: Wed Jul 23rd, 2008 09:45 pm

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Holy crap...is that trigonometry? :P



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sionaraa
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Location: Montréal, Quebec Canada
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 Posted: Wed Jul 23rd, 2008 10:16 pm

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lol let's just say City of Heroes enhancement system has evolved a little bit since they launched invention origin enhancements ;)

Does get a bit complicated, especially for ninja nut crackers! But since it's completely optional you don't have to worry about it if thats not your thing.



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sierrachk
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 Posted: Wed Jul 23rd, 2008 11:53 pm

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Bwahahahahha....can't stop laughing over the ninja nut crackers! 

I suppose if I returned to CoH/CoV, I'd just blink rapidly, cry a little and someone will tell me exactly what I should be doing...worked in WoW and come to think of it...every math class lol!


(still looks like trig though)

Last edited on Wed Jul 23rd, 2008 11:54 pm by sierrachk



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bedazzled
Guild Leaders


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 Posted: Fri Oct 3rd, 2008 06:21 pm

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heh oops

Last edited on Fri Oct 3rd, 2008 07:45 pm by bedazzled



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